Ali Şahan Yalçın
DocsShipping checklist

Reference

Shipping checklist

What to change before you release.

Go through this before you ship. Most of it is one setting.

App ID

Replace 480 with your own App ID in Project Settings > Plugins > SteamForge.

Everything on 480 is shared publicly: stats, leaderboards, lobbies. Its cloud quota is 4096 bytes. Shipping on it means your players share a leaderboard with everyone testing against Spacewar.

Mock Mode

Set it to Editor fallback or Disabled.

Always never touches Steam even in a packaged build, which means no achievements, no cloud, and no Steam features at all for your players. Every initialisation logs which value it read, so check your packaged build's log if you are unsure:

code
1
LogSteamForge: Initialising. Mock Mode read as 'EditorFallback'.

The overlay

Turn on Restart Through Steam If Needed so the overlay works for players who started the game outside Steam.

It is ignored in the editor and on App ID 480, so it does nothing until your own App ID is set.

Achievements and stats

Confirm every achievement and stat exists on the partner site, with the API Names your Blueprints pass. A typo fails silently.

Check that stat types match: an integer stat written with the float node is rejected.

Test in a packaged build

Several things behave differently outside the editor, and all of them favour the packaged build:

  • The overlay works.
  • Play In Editor's shared Steam account no longer applies, so multiplayer behaves like it will for players.
  • steam_appid.txt handling differs.
  • Test at least once from a packaged build launched through Steam, ideally added as a non Steam game if your app is not published yet.

    Multiplayer

    Test a real two machine session. One machine cannot show you member lists, join failures, kicks or host migration behaving correctly.

    Check that you handle On Lobby Join Requested, or invites will not work.

    Pause for the overlay

    Bind On Overlay Activated and pause. Two nodes, and the most common purely mechanical Steam review complaint.

    Cloud

    If you use cloud saves, check Is Cloud Enabled For App and tell the player when it is off. Otherwise they will assume their saves are following them when they are not.