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Reference

Settings

The one settings page, where the list is stored, and how it behaves on a team.

Everything the plugin has is on one page: Edit > Project Settings > Plugins > Quick Level Manager.

Level List

SettingWhat it does
Level ListThe levels shown in the toolbar dropdown, in this order

Each row holds one level. Empty rows are skipped rather than drawn as blank menu entries, so an array slot you have added but not filled in yet does no harm.

Entries are labelled in the menu by asset name, so a level at /Game/Maps/L_Menu appears as L_Menu. Hovering a menu entry shows its full package path, which is the quickest way to tell two similarly named levels apart.

Where the list is saved

The list is written to:

code
1
Config/DefaultQuickLevelManagerSetting.ini

That is a project config file, not a per user one. Commit it and everyone who pulls gets the same list.

INFO: If you would rather each person kept their own list, add that file to your ignore list. The plugin reads whatever is there and does not care how it got there.

What is not configurable

There is no setting for the button's position, icon or label.

Effect on packaged builds

None. The module is editor only, so it is not compiled into a packaged game.