Reference
Settings
The one settings page, where the list is stored, and how it behaves on a team.
Everything the plugin has is on one page: Edit > Project Settings > Plugins > Quick Level Manager.
Level List
| Setting | What it does |
|---|---|
| Level List | The levels shown in the toolbar dropdown, in this order |
Each row holds one level. Empty rows are skipped rather than drawn as blank menu entries, so an array slot you have added but not filled in yet does no harm.
Entries are labelled in the menu by asset name, so a level at /Game/Maps/L_Menu appears as L_Menu. Hovering a menu entry shows its full package path, which is the quickest way to tell two similarly named levels apart.
Where the list is saved
The list is written to:
Config/DefaultQuickLevelManagerSetting.iniThat is a project config file, not a per user one. Commit it and everyone who pulls gets the same list.
What is not configurable
There is no setting for the button's position, icon or label.
Effect on packaged builds
None. The module is editor only, so it is not compiled into a packaged game.