Get started
Installation
Get the plugin into a project and check it loaded.
Requirements
- Unreal Engine 5.7
- A C++ or Blueprint project. The plugin ships compiled, so a Blueprint only project works fine.
Install the plugin
- In the Epic Games Launcher, find Footstep System in your Fab Library and press Install to Engine.
- In your project, enable it under Edit > Plugins.
- Restart the editor.
INFO: Installing to the engine covers every project on that engine version. Enabling it is per project.
Check it loaded
Right click in the Content Browser. There should be a Footstep System entry in the menu with two things in it: Footstep Database and Footstep Action.

If it is there, you are ready for the Quickstart.
What comes with it
The plugin ships three assets in its own Content folder. You can use them or ignore them.
| Asset | What it is |
|---|---|
| DA_FootstepDatabase | An empty database, ready to fill in |
| ATT_Footstep | A Sound Attenuation tuned for footsteps |
| SC_Footstep | A Sound Concurrency that caps how many footsteps play at once |
INFO: Plugin content is hidden by default. Turn on Show Plugin Content in the Content Browser's settings to see them.